Friday, August 16, 2013

The 5 General Rules of Delta

The 5 General Rules of Delta

Delta Squad will adhere to the following Creed. This creed is our tradition. Be proud to recite these before you head to the dance floor.

1.     Be Prepared. “Failing to prepare, is preparing to fail.”
2.     Be Present. “An Absent operator can’t effectively operate.”
3.     Be Effective. “A Firearm is a tool. An Operators mind is the real weapon.”
4.     Be Vigilant. “Do not abandon your post unless properly relieved or instructed to otherwise.”

5.     Be Ready. “Lead me, Follow me, or get the hell out of my way”

Delta Organizational Chart

Delta must adhere to a strict command structure yet allow room for growth. This will allow a maximum operational capacity of 16 operators.

Thursday, August 15, 2013

Glossary of Terms (The Delta Code)



Delta Glossary of Terms


AAR - after-action report

Actual - the [Marine] unit commander. Used to distinguish the commander from the radioman when the call sign is used.

AGL - above ground level

AO - area of operations

BDA - bomb damage assessment

BZ (beaten zone) - area where the majority of bullets will strike when a machine gun is laid-in to cover a part of a defensive perimeter or part of an ambush zone.

Bird - any aircraft, but usually refers to helicopters

Blue feature (also known as Drink)- any water feature. So called because of the color used to designate water on topographic maps.

Boot - a soldier just out of boot camp; inexperienced, untested

C-4 - plastic, putty textured explosive carried by infantry soldiers. It burns like sterno when lit, and was used to heat C-rations in the field.

Cherry - slang term for youth and inexperience; a virgin.

Clacker - a small hand-held firing device for a claymore mine or C-4 package.

Clay – (short for Claymore) an antipersonnel mine carried by the infantry which, when detonated, propelled small steel cubes in a 60-degree fan-shaped pattern to a maximum distance of 100 meters

Comm - shorthand for "communications”.

Contact - firing on or being fired upon by the enemy

Diddy-bopping - walking carelessly across a location to draw enemy fire.

DTs - defensive targets, enemy soft targets that are defending a location.

Dust-off – term used to describe a Helicopter tactic. When a Helicopter “Dust’s-off” a location, it will scatter DT’s and reveal enemy locations.

HALO - high-altitude, low-opening jumping for insertion of troops behind enemy lines. The jump is begun from 15,000 feet.

Hooch - a hut or simple dwelling, either military or civilian. Also spelled hootch.

Hook - a radio; a radio handset

Hot - area under fire or attack

Insert - to be deployed into a tactical area by helicopter

Kill zone – (or Kill Box) the radius of a circle around an explosive device within which it is predicted that 95 percent of all occupants will be killed should the device explode

LZ - landing zone. Usually a small clearing secured temporarily for the landing of resupply helicopters. Some become more permanent and eventually become base camps.

Most ricky-tick - immediately, if not sooner

Point - the forward man or element on a combat patrol

Rock'n'roll - firing a weapon on full automatic

Sapper - a commando armed with explosives and heavy ordnance

Shape charge - an explosive charge, the energy of which is focused in one direction

Sit-rep - situation report

SOP - standard operating procedure

TOC - tactical operations center

DOTC Training Overview



Training Overview


Delta Operator Training Course: Based loosely on the book Inside Delta Force by Eric Haney, DOTC consists of the following events.


Introduction to DOTC

· Communications

· Squad Formations

· Tactical Squads

· Squad Movement


Marksmanship

· The trainees shoot stationary targets at close range until they are able to have almost complete accuracy.

· Grouping and how it works. Learning your weapons tendencies.

· The trainees shoot at stationary targets at long range until they are able to have almost complete accuracy.

· The marksmanship course then covers moving objects at varying degrees of distance. Working on bullet leading and bullet drop.

· Once shooting skills are perfected, they will move to a shooting house where they will clear rooms of "enemy" targets. At first it will be done by one trainee, then two at a time, three at a time, and finally a full squad. After the trainees learn techniques to clear a room, "hostages" are added to the room mixed with the enemies. This is the training provided to prevent a trainee from getting team kills.



Demolitions

· Trainees will go through various training programs about each type of ordinance and their usages. And follows a simple guide. Mortars, C4, Claymores, M15 Mines, RPG’s, Guided Missile Systems, SOFLAMs etc.. Are each covered in this training regimen.

· The placement of ordinance not only to eliminate soft target threats and armor, but to set up environments that can create cover for enemy snipers and infiltration teams. Using buildings and static cover to set up choke points and “kill boxes”.

· The study of terrain and locations that can be “destroyed” by C4, what can and cannot be destroyed. And when to destroy it strategically.

· Ordinance is a valuable asset. Placement is an integral in proper strategic use. Wasting assets is a recipe for failure.



Combined Skills Training

· The new Delta operators use both demolition and marksmanship skills at the shoot house and other training facilities to train for hostage and counter-terrorist operations with both assault and sniper troops working together. They practice terrorist or hostage situations in buildings, aircraft, and other settings.

· All trainees learn how to set sniper positions around a building with hostages in it. They learn the proper ways to set up a DTOC (Delta Tactical Operations Center) and communicate in an organized manner. Although Delta has specialized sniper troops, all members go through this training.

· The students then go back to the shoot house and the "hostages" are replaced with Delta members. It is known that live ammunition has been used in these exercises, to test the Operators, and build trust between one another.

· RRP (Rapid Response Protocol) is covered heavily in this portion of the training. Adapting to enemy movement and enemy response. Similar to Audible in football or “Changing the play”.


Trade Craft

· Trainees/Operators learn different espionage-related skills such as dead drops, brief encounters, pickups, load and unload signals, danger and safe signals, surveillance and counter-surveillance. The usage of MAV’s, EOD Bot’s, Troop Rapid Deployment via Helicopter or Parachutes, Kit usage (Ammo Boxes, Medical Kits, TUGS, BEACONS).

· The use of “Squad Perks” that are unlocked through gameplay.




Culmination Exercise

· A final test that requires the Trainees/Operators to apply and dynamically adapt all of the skills that they have learned.


Although these are the main skills taught in every DOTC, no DOTC classes are ever exactly the same.

Introduction To Delta Squad



Delta Squad



“Failing to prepare, is preparing to fail.”


Delta Squad (CTUd) operates as a co-dependent squad in the Counter Terrorist Unit (CTU) deploying tactics that are unconventional to most engagements. Squad based deployment and unified tactics to confuse, distort and draw the enemy into deadly zones known as “Kill Boxes”. Exacting precision strikes with various tactical protocols that have been perfected through the Delta Operator Training Course (DOTC) trains each “Operator” to effectively use all kits to perform each “Operation” or OP(s). Each Op will have a predetermined Kit Loadout and a varying set of objectives that are designed to counter a given situation. Delta utilizes these Ops through RRP (Rapid Response Protocol)


Delta Squad has a history widely known for its strict discipline and traditions. Delta Squad is made up of “Operators”, deployed in small squads and designated to Capture and Hold objectives on the battlefield. Each Operator undergoes a lengthy training course (DOTC) before being deployed into action. During this time they are referred to as Trainees, until they have passed DOTC at which time they are designated as Operators.


“Your firearm is just a tool, your mind is the real weapon.”


Operators continue training regularly to hone their skills and to perform maneuvers and Tactical Operations with precision through constant practice. CTUd will operate in a “Hardcore” server with Friendly Fire on, HUD off, and no Mini Maps.